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Appeared on: Gamevideos.com

Tools used: Adobe Photoshop, Illustrator

There’s more after the jump!

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Lah Dee Dah, big deal, a web face lift. But wait! I tend to blog about compelling material and I assure you, dear readers, that this is in fact, very compelling. I was given the job to change the old Gamevideos; better UI, cleaner look, rational organization…the whole shebang. But there’s a catch! It had to be done quick. I had to design a new Gamevideos that will take as little time as possible for Tech to implement the changes so that means absolutely no new functionalities, and all the graphics must remain the same exact dimensions as the previous website. It was a puzzle. And I needed to find the most efficient and effective solution as fast as possible.

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Appeared on: 1UP.com

Tools used: pencil, paper, scanner, photoshop

There’s more after the jump!

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This was for a feature– a compilation of short narratives of a player’s adventure in Animal Crossing Wild World for the DS. Because it was an offbeat feature, it deserved spot art that was more just blown-up screenshots of the game. So in retrospect, it was pretty refreshing (but weird) of us to couple a short online feature with original, hand-drawn artwork.

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Appeared on: 1UP.COM

Tools used: Adobe Photoshop, Adobe Illustrator

There’s more after the jump!

frame_launch.jpg

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November 2006 was a great month for gamers but a wretched month for games press and wallets. The neck-to-neck launches of the PlayStation 3 and Nintendo Wii was almost like witnessing St. Elmo’s Fire or the Arctic Lights. 1UP had a whole month of features that not only celebrate this rare occurrence but also discuss about the significance in terms of popular culture and of the industry.

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Appeared on: 1UP.COM

Tools used: Adobe Photoshop

frame_feature.jpg

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Using imagery of nostalgic toys always seems to drive a point home.

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Appeared on: 1UP.COM

Tools used: Adobe Photoshop, Adobe Illustrator

There’s more after the jump!

frame_cover.jpg

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One of the most frequent problems, not for 1UP but for anyone who needs to design a “cover”, is being 100% dependant on what art assets are made available. The cover that probably suffered the most was this Zelda cover. The only useable art at the time was from 2004. So even with the awesome new editorial content we have to offer, Link’s doe eyes and persed lips, though mysterious, were as over-exposed as a cheap disposable wedding camera photo.

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Appeared on: 1UP.com

Tools used: Adobe Photoshop

There’s more after the jump!

frame_prey.jpg

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The cover is supposed to be the intro paragraph, the advertisement, the tease that will lure you with its sultry looks. The cover is supposed to be the visual essence of what the week is about, and no, it’s not just about Prey– the cover story is supposed to make gamers see why we should care about Prey and the people behind it.

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MY INSTRUCTABLES


Glow Bone! LED Night Safety Dog Collar Doohickey
Make you dog light up during your night-time walks!


Eggcellent Night Light!
This is my first Instructable! I've recently been reading a lot about LEDs and about simple LED Altoids flashlights and I got inspired one day.


Dieter's Face-Changing Bear Fridge Magnet!!
Superman has kryptonite, and I have snacks. In my constant effort to live a rather healthy life, I find that will power is over-rated, but a cute animal getting angry at me is not.

My Flickr!