Materials used: kraft paper, pencil, coffe, red wine

Tools used: Adobe Photoshop

There’s more after the jump!

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I used to live in one of the bad parts of San Francisco: Sixth and Mission, where sometimes I would get greeted by prostitutes with their clients doing their business on my apartment building’s staircase. The weird thing is, as the number of crack deals increase, more and more new “trendy” bars and clubs start popping out from nowhere trying to allure the hipster crowd. So it got me thinking, what will this area look like in 20 years?

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Materials used: Charcoal, guache, gel medium on canvas

Size: 9″ X 9″each

There’s more after the jump!

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These paintings were done for a baby girl’s nursery room and each painting is a cartoon version of the family’s real dogs. Initially, the request was for paintings in retro mod style with bold graphics and shapes. The problem was that the whole nursery room was already on mod overload and I suggested that having a more sketchy, simple style for the paintings would balance the room out.

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Appeared on: Gamevideos.com

Tools used: Adobe Photoshop, Illustrator

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Lah Dee Dah, big deal, a web face lift. But wait! I tend to blog about compelling material and I assure you, dear readers, that this is in fact, very compelling. I was given the job to change the old Gamevideos; better UI, cleaner look, rational organization…the whole shebang. But there’s a catch! It had to be done quick. I had to design a new Gamevideos that will take as little time as possible for Tech to implement the changes so that means absolutely no new functionalities, and all the graphics must remain the same exact dimensions as the previous website. It was a puzzle. And I needed to find the most efficient and effective solution as fast as possible.

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Appeared on: The 1UP Show

Tools used: Adobe Photoshop, Pencil, Paper, Scanner

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With every new season, comes a new intro. That’s when I usually become the honorary video team member for a week and help out.   Cesar came up with the great idea of spoofing game covers. Naturally, with brainstorming, hard work, and a gazillion number of takes, the little idea became a fully fleshed-out intro.

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Materials: Pencil on Bristol

Size: 14″ x 11″

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This was a commissioned drawing for a children’s book. The theme I was given was “What do you want to be when you grow up?” Funny story is, they ended up not using it because the editor assumed I would draw something more feminine…like princesses or something.

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Tools used: Holga GN film camera, 120 (medium format) film

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I recently started playing with the Holga and entered the crazy world of medium format. It’s strange…I feel like I have to relearn photography and the art of composition due to the cute but classy square shape. More Holga photographs here, scanned into my flickr.

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Appeared on: 1UP.com

Tools used: pencil, paper, scanner, photoshop

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This was for a feature– a compilation of short narratives of a player’s adventure in Animal Crossing Wild World for the DS. Because it was an offbeat feature, it deserved spot art that was more just blown-up screenshots of the game. So in retrospect, it was pretty refreshing (but weird) of us to couple a short online feature with original, hand-drawn artwork.

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Materials used: Pencil on Bristol

Size: 24″ X 36″

There’s more after the jump!

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Edit Update 10/22/07:

So from my wordpress blog stats, I see that this post has been getting quite a lot of traffic. I can only assume that it’s Coat, Desk, Chair time at good ol’ Berkeley. If you are currently a Environmental Design 11A student, I feel sorry for you. ED11A really teaches you how to shit diamonds. But fret not, after 11A, you will have all the fundamentals down (more like branded into your brain with a hot poker) and trust me, it will come in handy and save your asses numerous times down the road. If your instructor is Katie Hawkinson, tell her I said hi. She may be the most influential teacher I had at Cal. Here are some tips on Coat, Desk, Chair:

-Unless you have amazing furniture, don’t use your dorm room or your sad apartment. I had crappy plastic chair in my apartment from Walgreens. It’s as interesting as dirt…unless you’re going for the destitute college theme, and I have seen some amazing drawings of the like. You just have to make sure your set-up carries a theme. Dorm rooms and apartments can convey really mixy-matchy confusing notes. Opt for your own studio. Or a library. Or even a window display at Urban Outfitters on Bancroft (if it’s still there).

-Use your time wisely. Does the light source keep on changing? Well then, during your “good light time” mark your shadows and highlights, then fill it in later.

– Don’t be scared of backing up clear decisions you made during the drawing process. And express them diplomatically at your critiques. This doesn’t mean you should provide excuses either. If your instructor thinks your drawing is lame, don’t get down-trodden. Talk about it and find out why it’s lame.

Good luck!

/Edit Update.

The infamous “Coat, Desk, Chair” assignment was something that every Berkeley Architecture student would still have nightmares about years later. The mission, if you choose to accept, is to compose and complete a drawing featuring a coat, a desk, and a chair in one weekend using nothing but a gigantic piece of paper, pencils, and one eraser without the use of a camera. I can see that it doesn’t sound that hard but consider this:

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Appeared in: Electronic Gaming Monthly

Tools used: Adobe Photoshop

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Holy CMYK Batman! My first big cover!

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Materials used: sheet acrylic, composite board, plastic enamel, screws, wall-mount bulb

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The irony of dorm furniture is that, while it’s marketed as reflecting a unique personal style, everyone ends up owning the same thing. Squeaky inflatable couches, ubiquitous wall-mounted lights in the celestial shapes… dorm furniture’s quirky style pretty much got diluted by mass consumerism. So then I got an idea of designing a DIY wall light kit.

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Tools used: Adobe Photoshop, Adobe Illustrator

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I find branding intriguing but severely difficult. The 1UP Network has podcasts up the wazoo, and all of them have their own niche and flair. I ended up channeling Darwin and drew out an evolution tree. I treated each product as some sort of animal species and made the ones that were closer in content look more similar, as if they’re in the same genus. Or was it familia? Damn you, taxonomy!

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Appeared on: 1UP.COM

Tools used: Adobe Photoshop, Adobe Illustrator

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November 2006 was a great month for gamers but a wretched month for games press and wallets. The neck-to-neck launches of the PlayStation 3 and Nintendo Wii was almost like witnessing St. Elmo’s Fire or the Arctic Lights. 1UP had a whole month of features that not only celebrate this rare occurrence but also discuss about the significance in terms of popular culture and of the industry.

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Published in: October 2002

Tools used: Adobe Photoshop, Visual Basic

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Jr. Vet followed the same gameplay and premise as its predecessor Jr. Doctor. This time, instead of curing storybook characters, the player gets to help out animals. Wowzers!

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Published in: December 2002

Tools used: Adobe Photoshop, Visual Basic

There’s more after the jump!

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In college, two peers and I decided to make a nifty children’s game and we came up with Jr. Doctor. To be honest, none of us knew how to make games, let alone design them. (Coffee helped a lot.) So after a few hit and misses, we finally put out Jr. Doctor, a fun puzzle-solving adventure with really rich characters and stories.

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Appeared in: ACC Chinese New Year Gallery Show, Taipei, February 2004

Materials: Acrylic, pen & ink on composite wood

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This painting wasn’t some angst-y statement about my struggles of being an Asian American or a Third Culture Kid, I painted it because Dragons Are Neat.

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Appeared on: 1UP.COM

Tools used: Adobe Photoshop

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Using imagery of nostalgic toys always seems to drive a point home.

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Appeared on: 1UP.COM

Tools used: Adobe Photoshop, Adobe Illustrator

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One of the most frequent problems, not for 1UP but for anyone who needs to design a “cover”, is being 100% dependant on what art assets are made available. The cover that probably suffered the most was this Zelda cover. The only useable art at the time was from 2004. So even with the awesome new editorial content we have to offer, Link’s doe eyes and persed lips, though mysterious, were as over-exposed as a cheap disposable wedding camera photo.

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Appeared in: Official PlayStation Magazine, January 2007

Tools used: Adobe Illustrator

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Perhaps due to the success of the Kids Round Up column, OPM asked me if I had the pleasure of doing a different illustration each month to accompany the column. “Hells yeah,” I said. I’ve grown more confident of my Illustrator skills and I’m beginning to really use the program quite regularly. Unfortunately, OPM got canned after this issue came out. It was a sad day at Gamer Land.

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Appeared in: Official PlayStation Magazine, January 2007

Tools used: Adobe Illustrator

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I post up a lot of mid-meeting doodles around my cube…bunnies with heads chopped off, walruses committing seppuku, frogs getting their tongues stapled to the ground. Really gruesome (but cute!) stuff. So when OPM’s art director Ryan Vulk came by and asked if I could do an illustration for their kids’ game column because he saw my doodles, I thought he was bonkers.

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Materials used: Charcoal, pen & ink

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Freehand drawing is oddly liberating. No scale, no rulers, no rules. Hooray for anarchy!

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Materials used: maple, oak, carpenter glue, soap (for final wash)

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In 2003, I lived in Copenhagen and studied Scandinavian and furniture design. I designed and constructed the Heathcliff Stool (named after the American cartoon cat), a stout lil’ thang with a personality of a super-hero. It’s interlockable, stackable, and more intriguingly, it defies the usual facial and edge perception of a normal chair.

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Tools used: Adobe Photoshop, Final Cut Pro

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I couldn’t fall asleep one night so I played with Final Cut for the first time.

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Appeared on: 1UP.com

Tools used: Adobe Photoshop

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The cover is supposed to be the intro paragraph, the advertisement, the tease that will lure you with its sultry looks. The cover is supposed to be the visual essence of what the week is about, and no, it’s not just about Prey– the cover story is supposed to make gamers see why we should care about Prey and the people behind it.

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Appeared on: iTunes Music Store

Tools used: Adobe Photoshop, Adobe Illustrator

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Wow! I designed something that’s on iTunes for the world to see! Keen.

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Architecture at Cal was fun. The mix of hippy design projects, hardcore theory, and emphasis on old-school modeling/drawing techniques did make the whole architecture program pretty unique. Here’s one of those “hybrid” projects that professors just absolutely love to assign; a community center with a supermarket, artist residence, gallery, and a cooking school. The property in real life is a rundown building in a pree-tee bad neighborhood.

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MY INSTRUCTABLES


Glow Bone! LED Night Safety Dog Collar Doohickey
Make you dog light up during your night-time walks!


Eggcellent Night Light!
This is my first Instructable! I've recently been reading a lot about LEDs and about simple LED Altoids flashlights and I got inspired one day.


Dieter's Face-Changing Bear Fridge Magnet!!
Superman has kryptonite, and I have snacks. In my constant effort to live a rather healthy life, I find that will power is over-rated, but a cute animal getting angry at me is not.

My Flickr!